How I got started
After familiarising myself with ixi, I began to think how we could incorporate this within real time performance. I also wanted to integrate a simple guitar lick so that the source of the tone manipulated was from an organic, traditional instrument. After recording the sample with my guitar, and importing it into ixi, I began to amend the properties so that in an attempt to negotiate the sound into something indistinguishable from the original noise sound.
What I did next…
With ixi’s real time reverbs, vocoders etc, i wanted to imply an over zelest level of decay and reverb, so that the now transposed sound bounces between my other laptop musicians. In a sense, i wanted complete ambiance, a contrasting from stabs to grained lengths, so that the dynamics could harmonically change the textures that were being heard.
I got to work, learning that with ‘SoundScratcher’, using the warp function, i could focus on minimal sections of the sound wave, so that aiff that i had imported could be managed and controlled. The initial rotation of the mouse i was using in unison with my laptop, enabled tactile movements, and therefore the results of what i was hearing were easily flexible in it’s production. The lucid tone that initiated the piece is my opening piece, which bounces with two other tones in conjunction.
I have illustrated this below. Notice the coloured red line, very tentative and a gradual motion, slowly moved from left to right, meticulous so that the tone remained constant and thickened. It was important that no trails were left as a result of making this sound, so that i could syncopate with my other laptop musicians.

Next, much of the same technique, i motioned further up, so that the tone was brighter and the attack remained the same. Continuity was parallel as i was aiming for almost a dissonance noise after each tonal stab. Instead, it was almost a sequential tone. I began to learn that the idea of real time audio synthesis impresses me, as a minor nuances can amend the total sound. The idea of ‘happy mistakes’ is an integral part of the creation in music, not just electronica. When you listen to the piece, you will see minor inflection with the tones.
Note below the higher tone frequency, but synonymous with my initial dull tone introducing listeners to the piece.

The next step was for me to manually enable the guitar loop to syncopate with the percussive element of the song. Through audible and visual communication, the syncopation between the pulse sounds, used in SC, and the introducing of the guitar loop from which all sounds were devised from, initiated. The clever use of frequency and time manipulation resulted in percussive tones forming. The additional and integral involvement of another one of ixi’s tools, ScaleSynth, again using the same guitar aiff for continuity and cohesion, subtly became more involved, lending itself to the aesthetics sound of the piece.
This of course was the exception of the dark, screeching sound that was used sporadically to randomize within the composition. The general feel of the songs of the phrasing was ‘loose’, which is the approach that was intended. From this, the slow crescendo and intense build up with a represented pulse ‘kick drum’ brought the piece together. At the same time, i added a small section of the loop using ixis’s BufferPool player, still employing the CombVocoder and ixiReverb filter and effects.
Next steps…
It is important that the manner in which i had drawn the curve was constant and concise. It was also imperative that the inherent feedback was controlled. The reason for this, is that it was essential that i held this note so that myself and the other musicians were able to relate to one another, with further improvisation. A collage of sounds, rather intense, were oscillating. It was here that a simple visual reference, such as the raising of my hand, made it clear to everyone that we were about to change the dynamics of the piece.
See below the gradient. You can see how the tone and amplitude his modified with the movement of the mouse.
Questiuon and Answer
Learning that the everything could be manipulate real time, it made the next transition simple, but effective. A quick disabling of the reverb function in ixi meant that the sound became tighter. A ‘question and answer’ almost juxtaposed the piece, so that it became a little disjointed but ultimately organised. Once this phrase had ended, the reactivation of the delays was another audible signal that a further crescendo was imminent. All laptop musicians proceeded to become more aggressive, so that the listener knew that we were ‘swinging’ the piece with heavier, darker attacks. The timbre changes as the sound becomes strident, with a higher level of expression.
See below: Although the the gradient is climbing, i included higher frequency peaks on the sound wave to enable a greater level of confusion. The trails of the delay and the vocoder tool working harder.

Again, this real time amendments transformed the music, so that chaos intervened. The percussive element of the pulse sounds became more intense, more busy. The ScaleSynth, which is my favourite phrase of the piece, became aggressive and erratic, with the squawking screeching sound become ever more intense. It was here that the piece concluded, with all musicians understanding each other and through the audible crescendo pointers, came to a stop.
All in all, the piece was conceived pretty well. i feel that the arrangement of ourselves left a little bit to be desired, as the sonic sound hadn’t really bounced effectively. On reflection, it would be nice to have arranged each speaker spherically (perhaps looking further into Ge Wang’s arrangement techniques) so that the sound had travelled inwards to the listener, and is specialized more effectively. The harmonics of the noise sounds heard would have a much greater impact. The idea of engulfing the listener with these sounds is something that i wish to encompass next within the piece. For me, this is all about exploration, and i want to have more movement between the sounds that are being created. This is something that i aim to accomplish next time the group liaise.
Here’s an example of what i found, researching ideas for better placement and arrangement for sound. This piece is amazing. It helps you put perspective on what can be achieved. I will take this on board and and learn from the clever placement and interaction of other laptop musicians. Need to get a hole lot better!
watch?v=gOsaANAfZcw
Have a cheeky listen to the piece in full. It is a poor quality recording made in Garage Band, but it gives you an idea as to how the piece was conceived. Take note of the above particularly, as the initial tone heard, is that which have described above.
ixi-and-sc-live perfomance